Showing posts with label ulduar. Show all posts
Showing posts with label ulduar. Show all posts

Saturday, September 12, 2009

I think I broke it..

Heartbreaker down!




It's been a confusing couple of weeks. Between having raiders who eagerly want to do hardmodes, even if we wipe a lot, and raiders who don't want to do them at all. We've had to decide and it's mostly come down to 'We'll try once or twice and move on.' But this week we set out a game plan.

Guild MOTD last Tuesday:

"ASSIGNMENT: Study Ulduar Hard Modes - start with XT and Hodir"

Well I doubt a lot of people actually did that, but we gave XT some good hard tries and he eventually dropped. We'll be trying Hodir on Sunday, and Yogg+3 so that we could finally get the legendary mace.

Oh, funny thing; when XT died only one person was left alive.


Tuesday, August 4, 2009

Patch 3.2 tomorrow





So it's been confirmed that 3.2 will be applied during the downtime tomorrow, and it wasn't really a surprise after the Frenchies leaked all over the place. There aren't really any interesting warlock changes to boot, none that will change our dps rotations or whatnot. In a way I'd rather there was at least some very minor change that would leave us with something else to do. It'll probably get boring doing the same things we did in Ulduar all over again in the new raid. I actually haven't seen much of the PTR live streams, so I don't know what they're like, but I'm hoping that it won't be the same mechanics over and over again.

The most game affecting change from what I've heard is the resilience one and what it's gonna do to warlocks. I've seen various people starting to whine about how awesome we're gonna be in PvP, and it wasn't worded like that, it was more like "omg you killed me in 1v1 after I've been owning you for the past 7 months, nerf". It's definitely gonna make me try out some battlegrounds again, and by battlegrounds I mean the new Isle of Conquest.

I've been a fan of the whole vehicle combat thing since the release of Wrath. Malygos P3 was awesome. I think FL would be one of the funner bosses in Ulduar if he wasn't so easily tuned. The way they seem to have integrated ground combat with the whole vehicle thing in the IoC seems to be an act of genius and it's probably because one of the developers plays a warlock. How else would you explain it?

The first thing I'll do tomorrow is go to the Alchemy trainer and get the new transmutes, and after that try out the new 5man. We'll be doing the new raid that evening as well, seeing as Wednesdays are raid days for us. Realm Firsts will be out of reach, as I'm sure those 'awesomer' (recruit a billion players at the start of wrath and have 100 people sitting out every night. Yes I'm exaggerating but it's mostly true) guilds will be trying to log on as soon as possible. And there's probably gonna be some more photoshopped screenshots.. like anyone cares.

That's all I have to say really. To all you raiders, good luck in the Crusaders' Coliseum, I'll keep you updated on our progress.

Friday, July 31, 2009

And here we are now

Only half an hour ago, we killed Yogg-Saron on Heroic mode. We've worked at him for weeks, but what better opening post for a blog than a celebratory one?

Thank you Cake for such an awesome raid!